
Faction default strategy descriptions reminiscent of definitely the Gaians and Spartans, and maybe the Hive or Peacekeepers, checkġ0. Different climates depending on terrain/axis and terraforming, checkĩ. Rainy and Arid values on squares/hexes depending on rainfall, checkĨ. Destroying other faction's satellites and/or affecting their ecosystem, checkħ. Orbital layer interface (satellite / planetary target selection screen), checkĦ. Tactically spreading or destroying "miasma" (equivalent to xenofungal bloom areas) depending on faction's preference, checkĥ. Isles of the Deep (krakens in Civ: BE), checkĤ.

Now, let's see, let us count the things Civilization: Beyond Earth incorporates by "inspiration" from Alpha Centauri:ģ.
